Play with Tiles IoT Inventor Toolkit
Change the World
Tiles is an educational activity for humans aged 10 to ∞ to learn about design and IoT technology by ideating solutions for the UN’s Sustainable Development Goals
A card-based brainstorming game
Tiles provides 100+ brainstorming cards that can be combined as cooking ingredients to invent solutions for the UN’s SDGs.
Domain cards summarize the goals and the people who will be impacted by your invention.
Technology cards provide simple descriptions of technology like: things, sensors, data and user interfaces.
Mission cards spice up your mix by providing provocative design goals.
Criteria cards help to reflect and converge towards meaningful ideas.
Research-backed ideation process
Cards play is guided by an ideation process refined over years of academic research. The process, described in the Tiles Playbook, consists in seven design thinking activities which include combining cards, sketching a storyboard and preparing an elevator pitch. The Tiles Idea Generator Pad further help scaffolding the process providing visual cues and suggesting completion times to guide each step.
The ideation process can be an individual activity or a team-based activity during in-person or virtual workshops and hackathons.
Choose a UN SDG Scenario and combine it with a Mersona that will benefit from your idea. Mission cards provide examples of great ideas.
Brainstorm how technology can help solving your goal by combining Sensors, Data, Things and Human Actions and Feedbacks cards
Flesh out your idea in a storyboard
Reflect and improve on your idea using criteria cards
Pitch your idea to the world!
The playbook guides the process with step-by-step instructions, examples and completion time for each phase
WATCH HOW TO PLAY